Script displays properties of different materials available in OCCT.
set THE_MATERIALS {brass bronze copper gold jade neon_phc pewter obsidian plaster plastic satin silver steel stone chrome aluminium water glass diamond charcoal}
set THE_COLORS {default red green blue}
set THE_ROW_DIST 35
proc drawLabels {} {
set x 20
set y 15
foreach aMatIter $::THE_MATERIALS {
vdrawtext "$aMatIter" "$aMatIter" -pos $x $y 0 -color GRAY10 -halign right -valign center -angle 000 -zoom 0 -height 14 -aspect regular -font Arial
incr y 10
}
set x 40
set y 5
foreach aColIter $::THE_COLORS {
set aLabColor "$aColIter"
if { "$aColIter" == "default" } { set aLabColor BLACK }
vdrawtext "$aColIter" "$aColIter" -pos $x $y 0 -color "$aLabColor" -halign center -valign center -angle 000 -zoom 0 -height 14 -aspect regular -font Arial
incr x $::THE_ROW_DIST
}
}
proc drawObjects {theRow theColor} {
set aSize 4
set aCtr -2
set aCounter 0
set x [expr 30 + $theRow * $::THE_ROW_DIST]
set y 15
foreach aMatIter $::THE_MATERIALS {
set aSph s${theRow}_${aCounter}
set aBox b${theRow}_${aCounter}
uplevel #0 psphere $aSph $aSize
uplevel #0 box $aBox $aCtr $aCtr $aCtr $aSize $aSize $aSize
uplevel #0 ttranslate $aSph $x $y 0
uplevel #0 ttranslate $aBox [expr $x + 10] $y 0
uplevel #0 vdisplay -noredraw -dispMode 1 $aSph $aBox
uplevel #0 vsetmaterial -noredraw $aSph $aBox $aMatIter
if {$theColor != ""} {
uplevel #0 vsetcolor -noredraw $aSph $aBox $theColor
}
incr aCounter
incr y 10
}
}
# setup 3D viewer content
pload MODELING VISUALIZATION
vclear
vclose ALL
vinit View1
vtop
vglinfo
vbackground -gradient B4C8FF B4B4B4 -gradientMode VERTICAL
vlight -change 0 -dir 0.577 -0.577 -0.577
vrenderparams -msaa 8
# adjust scene bounding box
box bnd 0 0 0 180 210 1
vdisplay -noredraw -dispMode 0 bnd
vfit
vremove -noredraw bnd
# draw spheres and boxes with different materials
drawLabels
drawObjects 0 ""
drawObjects 1 red
drawObjects 2 green
drawObjects 3 blue1
vrepaint